t or - threads Use amount of for rendering and other operations, 0 for systems processor count. png ' -E or - engine Specify the render engine. blend -o // render_ -F PNG -x 1 -a ' // render_ ' becomes ' // render_ #', writing frames as ' // render_0001. The frame number will be added at the end of the filename, eg: # blender -b animation. png ' When the filename does not contain '#', The suffix '#' is added to the filename. The '#' characters are replaced by the frame number, and used to define zero padding. Use ' // ' at the start of the path to render relative to the blend - file. o or - render - output Set the render path and file name. j or - frame - jump Set number of frames to step forward after each rendered frame. e or - frame - end Set end to frame, supports + / - for relative frames too. s or - frame - start Set start to frame, supports + / - for relative frames too. * A range of frames can be expressed using '.' separator between the first and last frames ( inclusive ). * A comma separated list of frames can also be used ( no spaces ). * + start frame relative, - end frame relative. f or - render - frame Render frame and save it.
S or - scene Set the active scene for rendering.
a or - render - anim Render frames from start to end ( inclusive ). 4 Usage : blender Render Options : -b or - background Run in background ( often used for UI - less rendering ).